Glossary

By | April 15, 2011

This is a list of words that come up in the blog that may not be obvious to new (or in some cases experienced) blokus players.  I will try to keep updating it.  If you are unsure of the meaning of something in the blog, please let me know and I will try to clarify it, and add it to this list.

B – The blue player.   Usually this will refer only to moves and turns relating to blue.  Occasionally it may refer to the PLAYER who controls both blue and red.

Y – The yellow player.   Usually this will refer only to moves and turns relating to yellow.  Occasionally it may refer to the PLAYER who controls both yellow and green.

R – The red player.   This will refer only to moves and turns relating to red.

G – The green player.   This will refer only to moves and turns relating to green.

B/R – The player who controls both Blue and Red

Y/G – The player who controls both Yellow and Green

Bonus (Big Bonus or Small Bonus) – Extra points awarded to a colour which uses all its pieces.  A Big Bonus is worth 20 points, and occurs when a colour uses all its pieces, AND finishes with the 1 piece last.  A Small Bonus is worth 15 points, and occurs when a colour uses all its pieces, but doesn’t finish with the 1 piece last.

Cut – A move where you cut off your opponent’s most advanced corner.  This usually leaves your most advanced corner vulnerable to attack on your opponents next turn.

Compound Error – When a player, after already finding him or herself in a bad position makes an addition bad move, usually as a quick reaction hoping the opponent will not take advantage.

DCCZ – Dual Colour Cooperation Zone.  Refers to an area of the board where either both B and R or both Y and G have access, but neither of the other colours – thus it is a dual-colour area, and it is cooperation only – no fighting takes place inside.

Guiduffed! – Using an i5 to kill all the corners (on at least one side) of a piece.  A good example can be seen in the file from this post.

Kiss -A move where you touch your opponents piece side-to-side, allowing both of your colours to keep playing without blocking each other.

Overloaded -When one single colour has two (or more) very important moves to make on the same turn, and must choose one of them, leaving that colour in a bad position when it fails to make the other one.  A colour can be overloaded as the result of a double attack, but this is not the only way for a colour to be overloaded.  If you play a move where you are absolutely counting on either that same colour, or your other colour to make a specific move on the next turn, you may get overloaded with only a single attack from your opponent.

Rubik Length – the maximum distance (measured in edges) between two corners on a given piece.

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