This is a list of words that come up in the blog that may not be obvious to new (or in some cases experienced) blokus players. I will try to keep updating it. If you are unsure of the meaning of something in the blog, please let me know and I will try to clarify it, and add it to this list.
B – The blue player. Usually this will refer only to moves and turns relating to blue. Occasionally it may refer to the PLAYER who controls both blue and red.
Y – The yellow player. Usually this will refer only to moves and turns relating to yellow. Occasionally it may refer to the PLAYER who controls both yellow and green.
R – The red player. This will refer only to moves and turns relating to red.
G – The green player. This will refer only to moves and turns relating to green.
B/R – The player who controls both Blue and Red
Y/G – The player who controls both Yellow and Green
Bonus (Big Bonus or Small Bonus) – Extra points awarded to a colour which uses all its pieces. A Big Bonus is worth 20 points, and occurs when a colour uses all its pieces, AND finishes with the 1 piece last. A Small Bonus is worth 15 points, and occurs when a colour uses all its pieces, but doesn’t finish with the 1 piece last.
Cut – A move where you cut off your opponent’s most advanced corner. This usually leaves your most advanced corner vulnerable to attack on your opponents next turn.
Compound Error – When a player, after already finding him or herself in a bad position makes an addition bad move, usually as a quick reaction hoping the opponent will not take advantage.
DCCZ – Dual Colour Cooperation Zone. Refers to an area of the board where either both B and R or both Y and G have access, but neither of the other colours – thus it is a dual-colour area, and it is cooperation only – no fighting takes place inside.
Guiduffed! – Using an i5 to kill all the corners (on at least one side) of a piece. A good example can be seen in the file from this post.
Kiss -A move where you touch your opponents piece side-to-side, allowing both of your colours to keep playing without blocking each other.
Overloaded -When one single colour has two (or more) very important moves to make on the same turn, and must choose one of them, leaving that colour in a bad position when it fails to make the other one. A colour can be overloaded as the result of a double attack, but this is not the only way for a colour to be overloaded. If you play a move where you are absolutely counting on either that same colour, or your other colour to make a specific move on the next turn, you may get overloaded with only a single attack from your opponent.
Rubik Length – the maximum distance (measured in edges) between two corners on a given piece.